Shenzhen United Power Technology Co., Ltd.

7 apps published by Shenzhen United Power Technology Co., Ltd., tracked daily on Peekly with estimated monthly revenue and downloads.

As of August 15, 2026, Peekly estimates the qualifying Shenzhen United Power Technology Co., Ltd. portfolio generates $7k per month in store revenue across 4 categories.

Publisher portfolio snapshot

Apps tracked

7

Estimated store revenue

$7k/mo

Estimated downloads

472K/mo

Store coverage

7 iOS · 0 Android

Shenzhen United Power Technology Co., Ltd. apps ranked by estimated revenue

  1. 1

    Olywear

    App Store

    < $5k
  2. 2

    M2 Wear

    App Store

    < $5k
  3. 3

    Hiwear Plus

    App Store

    < $5k
  4. 4

    Laxasfit

    App Store

    < $5k
  5. 5

    HryFine

    App Store

    < $5k
  6. 6

    XOfit

    App Store

    < $5k
  7. 7

    Rex.life

    App Store

    < $5k

How Peekly estimates this portfolio

Peekly ranks qualifying store listings using public App Store and Google Play signals, download data, monetization information and daily observations. Publisher totals combine the listings shown in our dataset and remain estimates rather than official financial disclosures. Read the full methodology.

Frequently asked questions

How many apps has Shenzhen United Power Technology Co., Ltd. published?

Peekly tracks 7 public app listings published by Shenzhen United Power Technology Co., Ltd. on the App Store as of August 15, 2026.

How much revenue does Shenzhen United Power Technology Co., Ltd. make from its apps?

Peekly estimates $7k in combined monthly store revenue across the qualifying Shenzhen United Power Technology Co., Ltd. listings in this dataset. This is an estimate, not an official or audited company figure.

What is Shenzhen United Power Technology Co., Ltd.'s highest-grossing app?

Olywear ranks first in Peekly's Shenzhen United Power Technology Co., Ltd. portfolio by estimated monthly store revenue at < $5k.

What revenue is included in this publisher estimate?

Peekly estimates consumer spending through the App Store and Google Play. Advertising revenue, web checkout revenue and audited company revenue are not included.